May 2016 End of Month Goal Review

Last month I said it wasn’t pretty, well it got a little uglier there for a minute.


  1. Write 3 Blog Posts Per Week and Publish 2 – Two things happened in May that I let derail me pretty hard from my writing. I went to Texas for a week for OSCON and immediately upon coming back I moved to a completely new state. Instead of writing 12 posts and publishing 8, I wrote and published 3 posts. Not gonna lie, could be better. Looking on the positive side, I did get a few ideas for things to write about.
  2. 1 Game Designed, Created, and Released Per Quarter – Even though I did not get much writing done, I did get some work done on Game #2. The mechanics of movement have been kind of tricky and still had some bugs in them which are now thankfully removed. It still needs polish but I feel like a minimum working version of the game will be ready by the end of the June.
  3. 1 Book Read Every 2 Months on Game Design – Finally completely finished reading the Art of Game Design. What an elephant it turned out to be. But like all elephants, just eat it one bit at a time. It is a fantastic book and I will be writing a final review post this month as well as choosing a new book.
  4. 1 Article Read Or 1 Video Watched About Game Design/Creation Per Week – I was actually hoping there would be a talk or 2 at OSCON about games and game design like last year, but there was not. I did get to meet the guys who gave the talk and they said that they submitted a follow up and it was rejected. There was however a few games in the Expo hall at the convention that I may write about.
  5. Get 100 People Reading Evolving Developer Per Month – Last month I said I planned on telling 20 people about Evolving Developer at OSCON. The actual number was 1 person. There was a 5k run on the first night and afterwards while talking with one of the other runners, I found out he worked for a university and that he knew a professor who might be looking into setting up a game design course. This was a fantastic opportunity to provide value and I almost let it slip away. On the last day of the conference I caught him just before he left and got his contact info so I could send him some things I had learned. No other conversations I had really opened an opportunity to bring it up, and I failed to create any opportunities.

What Went Right

  1. I was able to provide value to someone and sort of tie it in to Evolving Developer.
  2. Once again I am having fun making a game and learning new things about games, game design and funky math.
  3. Book 1 for the year has been read completely.
  4. I have a list of at least 15 topics I want to write about.

What Is Not Perfect Yet

  1. If analytics is to be believed, I have exactly 0 readers of this blog.
  2. Writing volume is still well below what I would like it to be.
  3. I don’t yet have what is described in The Art of Game Design as “lack the fear of ridicule” for telling people about Evolving Developer.

Corrective Measures

I did some studying in March about how to get more readers and the March Madness Marketing notes need to be reviewed and applied. In addition, I need to embrace the fear of talking to people and possible ridicule and rejection and just tell them about what I am doing. Now that my daily routine is being less disrupted, I need to get back into consistent writing so that when I do have readers, they will have something interesting to read every week.

Possiblity mixed with difficulty.

I Want to Be a Better Developer