One of the keys to successfully finishing a game is starting with a design. This does not mean that the design has to be super detailed. It could be a couple bullet points on the back of a napkin or notecard.
Everybody can design games. However if you want to design good games, you should probably learn about it at least a little bit.
Podcasts are a great way to learn and can often be used while you are
- Driving to work or school
- Working out at the gym
- Going for a run
- Washing dishes
- Using the bathroom
- Possibly even at work (depends on your job)
And I am sure you can think of other times that you can fill with some learning through podcasts. I Hereby Give You the …..
Not So Perfect Guide to Game Design Podcast
There are actually 2 podcast series on this site. The Game Dev Cast that talks about game development, and Wait, What, Game Design? in which the panel on the show are going through the process of learning game design (not just video games) and they have been presenting a game design challenge at the end of each show that they discuss on the next show.
This site at the time of this writing is in “maintenance mode” but I believe it will be back in production mode soon. I have listened too it over the past couple months and have gotten some good ideas that have influenced my game design.
Again not just focused on video games, but game design in general. Most of the shows are interviews with various people from the game development and design community. A few of them are discussions about the projects that the hosts of the show are working on.
One of the best episodes I have found so far is episode Episode #107: Cooperative Gaming with Amy Jo Kim
Although I have not been able to listen to many of these episodes yet, this podcast has an excellent episode for how to get started making games.
101: Game Dev 101
Only been able to listen to 1 episode of this podcast so far, but just that episode was worth listening too.
GDD 020 : Puzzle Design
Other Places to Look
I came across these podcasts from the following 3 methods:
Bonus: Great Game Design Basics
I first heard this mentioned on the Game Dev Cast game design series. Mark Rosewater, head Magic:The Gathering designer for Wizards of the Coast, wrote an excellent article about the 10 Things Every Game Needs . He has an audio version on his Drive to Work podcast.
I have started using his checklist as I design my games and it is super valuable.
Read it, listen to it, take notes. This is the best breakdown of the essentials of good game design I have come across.
Hope This Was Helpful
This should get you started in the right direction and gives you a valuable way to spend some of your free audio time. I will add a section of the resources page with these podcasts and any others I come across later on.