My Games and Other Projects

This is a list of games and other programming project I have made in reverse chronological order.

Current Projects

Galactic Mercenary – Game Design Document here

Each of my current projects is a prototype of one of the subgames of this larger design

Web Ship Battle Chess – code in progress here

This is a turn based tactics game that is a further iteration of the game Tactical Space Battle I made with Meteor JS in 2015.  Similar idea with more complexity added. Created with Phaser 3.  It is being designed both as a standalone game and as a sub game of a larger strategic game.

Space Tango – code in progress here

This is a WeGo turn based dogfight game that is very similar to the game Drone Tournament I made with Monkey-X in 2016.  Decided to go with a more X-Wing minatures control scheme over the Steambirds control scheme I used in Drone Tournament. This is currently being created in Phaser 3

Older Projects

Xamarin App 2016 – Cashflow Calculator

Built a real estate rental cashflow calculator in Xamarin as a project to learn the framework.  Released to beta Google Play store.

Game #2 2016 using Monkey-X – Drone Tournament

Wanted to make a Steambirds like multiplayer game.  Lots of direction, hit box, and calculation challenges.

drone tournament screenshot

Game #1 2016 using Meteor JS and Angular – Story Engine: Youtube, Github

Wanted to do a simple project with Angular in order to learn it.  Tried to do sort of a choose your own adventure style game. Did not have great story writing chops at the time.

Game #5 2015 using Meteor JS – Tactical Space Battle: Youtube, Github

Learned about a cool new framework called Meteor JS.  Decided to try to make a game with it to learn more about it.  Not exactly like hammering nails with a screwdriver, but definitely not an ideal tool for making games.

Game #4 2015 using Monkey-X – Evolve Or Die

I found out later that someone made basically a better version of this game that has become a big hit called Agar.ioEvolve or Die

Game #3 2015 using Monkey-X – Infinite Zip

Infinite runner game. Was learning to use animation in Monkey X.  Literally scanned in very poor stick figure drawings instead of using an art program.

infinitezip_screenshot

Game #2 2015 using Monkey-X – Repel Boarders

Turn based, pixel graphic game in Monkey-X.  Figuring out how to do turn based after going thru the basic tutorials which were all about action games.

Repel Boarders Title Screen

Game #1 2015 using Monkey-X – Prism Ship

Made for Ludum Dare in 2015. Delightfully fun scrolling shooter. Rules were only use 3 colors. Difficulty increases with your score.  Your color changes periodically.  You can only shoot blocks that are the same color as you.  I actually improved this a bit and updated the art for a potential release to Mobile but there were some weird audio issues because it was transpiled from Monkey-X to Java so I never ended up releasing it.  I did write about how to do it in this post.

Prism Ship Game Play