This is a list of games and other programming project I have made in reverse chronological order.
Current Projects
Galactic Mercenary – Game Design Document here
Each of my current projects is a prototype of one of the subgames of this larger design
Web Ship Battle Chess – code in progress here
This is a turn based tactics game that is a further iteration of the game Tactical Space Battle I made with Meteor JS in 2015. Similar idea with more complexity added. Created with Phaser 3. It is being designed both as a standalone game and as a sub game of a larger strategic game.
Space Tango – code in progress here
This is a WeGo turn based dogfight game that is very similar to the game Drone Tournament I made with Monkey-X in 2016. Decided to go with a more X-Wing minatures control scheme over the Steambirds control scheme I used in Drone Tournament. This is currently being created in Phaser 3
Older Projects
Xamarin App 2016 – Cashflow Calculator
Built a real estate rental cashflow calculator in Xamarin as a project to learn the framework. Released to beta Google Play store.
Game #2 2016 using Monkey-X – Drone Tournament
Wanted to make a Steambirds like multiplayer game. Lots of direction, hit box, and calculation challenges.
Game #1 2016 using Meteor JS and Angular – Story Engine: Youtube, Github
Wanted to do a simple project with Angular in order to learn it. Tried to do sort of a choose your own adventure style game. Did not have great story writing chops at the time.
Game #5 2015 using Meteor JS – Tactical Space Battle: Youtube, Github
Learned about a cool new framework called Meteor JS. Decided to try to make a game with it to learn more about it. Not exactly like hammering nails with a screwdriver, but definitely not an ideal tool for making games.
Game #4 2015 using Monkey-X – Evolve Or Die
I found out later that someone made basically a better version of this game that has become a big hit called Agar.io
Game #3 2015 using Monkey-X – Infinite Zip
Infinite runner game. Was learning to use animation in Monkey X. Literally scanned in very poor stick figure drawings instead of using an art program.
Game #2 2015 using Monkey-X – Repel Boarders
Turn based, pixel graphic game in Monkey-X. Figuring out how to do turn based after going thru the basic tutorials which were all about action games.
Game #1 2015 using Monkey-X – Prism Ship
Made for Ludum Dare in 2015. Delightfully fun scrolling shooter. Rules were only use 3 colors. Difficulty increases with your score. Your color changes periodically. You can only shoot blocks that are the same color as you. I actually improved this a bit and updated the art for a potential release to Mobile but there were some weird audio issues because it was transpiled from Monkey-X to Java so I never ended up releasing it. I did write about how to do it in this post.